BROTHER INTERNATIONAL CORPORATION MOBILE APP HACKATHON CONTEST
• NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN THIS CONTEST. A PURCHASE OR PAYMENT OF ANY KIND WILL NOT IMPROVE ENTRANT’S CHANCES OF WINNING.
• VOID WHERE PROHIBITED BY LAW.
• THIS IS A SKILL-BASED CONTEST.
• AFFIDAVIT OF ELIGIBILITY / RELEASE OF LIABILITY / PRIZE ACCEPTANCE AGREEMENT MAY BE REQUIRED.
• ALL DISPUTES WILL BE RESOLVED SOLELY BY BINDING ARBITRATION AND ENTRANTS WAIVE THE ABILITY TO BRING CLAIMS IN A CLASS ACTION FORMAT.
• SPONSOR OBTAINS RIGHTS FROM ENTRANTS TO POST AND USE ANY AND ALL CONTENT SUBMITTED AS PART OF THE CONTEST.
BY ENTERING (OR OTHERWISE PARTICIPATING) IN THE CONTEST, ENTRANTS AGREE TO THESE OFFICIAL RULES, WHICH CREATE A BINDING CONTRACT SO READ THEM CAREFULLY BEFORE ENTERING. WITHOUT LIMITATION, SUCH CONTRACT INCLUDES GRANTS OF RIGHTS AND INDEMNITIES TO THE CONTEST ENTITIES FROM YOU AND A LIMITATION OF YOUR RIGHTS AND REMEDIES.
1. DESCRIPTION OF THE CONTEST: The BROTHER MOBILE APP HACKATHON (the “Contest”) is designed to encourage programmers and students to submit software apps that integrate with a Brother QL Label Printer, a PocketJet 7 printer, a RuggedJet 2 printer/labeler, or a TD-2000 printer/labeler (“Brother Printers”). Each person or team will need to build an application that utilizes a Brother Printer to print labels, receipts or full page outputs (invoices, logs, contracts, etc.) as part of the application. Judged by key influencers within the industry, the Contest seeks to identify talented p r o g r a m m e r s from across the U.S. The prizes will be awarded to the best entries submitted. Winning submissions will be as determined by the Judges (defined below) in accordance with the Judging Criteria below and these Official Rules and are subject to verification.
2. ELIGIBILITY: This Contest is open only to legal residents and physically located in one (1) of the fifty (50) United States or District of Columbia and who are at least eighteen (18) years old at time of entry (except Alabama and Nebraska residents must be at least nineteen (19) years old at time entry and Mississippi residents must be at least twenty-one (21) years old at time of entry). Persons who are any of the following are not eligible to participate or win the prize offered: (a) employees, officers, or directors of BROTHER, its parent company and affiliate and subsidiary companies, participating advertising and promotion agencies; and (b) immediate family members (defined as parents, children, siblings and spouse, regardless of where they reside) and/or those living in the same household (defined as those living in the same household shall mean people who share the same residence at least three (3) months a year, whether legally related or not) as any person in (a) above.
Limit one (1) entry per person or team. Entries may be submitted by an individual or a team composing of multiple individuals. Each individual member of the team must meet the eligibility requirements set forth herein. The term “Entrant” as used in these Official Rules refers to an individual Entrant, each eligible individual on the team and/or the team that submits an entry. One (1) person can enter only once in the Contest, whether as an individual or as part of a team. If an entry is submitted by a team, the team must designate one individual member of the team as the Team leader. The Team leader shall be responsible for submitting the entry on behalf of the team, designating all members of the team with the entry submission and corresponding with the Sponsor when applicable. If one (1) team member fails the eligibility requirements, then the team’s submission will be disqualified. In the event one (1) team member is ruled ineligible, the remaining eligible team member(s) may re-enter the Contest using a new and different submission provided the Entry Period is still open. Team members may only submit one (1) submission; other submissions submitted by team members in their individual capacity will be disqualified. If, at any time during the Contest, any team member elects to voluntarily end his or her participation in the Contest, the remaining team member(s) may continue on in his or her individual capacity using the team’s submission, provided that the remaining team member secures all necessary permissions and rights from the departing team member. Each team member shall be deemed to have jointly and severally made and entered into all of the representations, warranties and agreements contained herein and shall be jointly and severally obligated and bound thereby. Except as otherwise expressly set forth herein, all of the Sponsor’s rights pursuant to these Official Rulesrelate to and are exercisable against each team member. In the event a dispute between team members cannot be sufficiently resolved, Sponsor may disqualify the team in its sole discretion. In the event of a dispute where a given submission is deemed to have been submitted by two (2) or more separate Entrants or teams, without limiting Sponsor’s rights and remedies, the Entrant or team that first submitted the submission will be deemed the proper Entrant for this Contest. In the event of any dispute regarding the identity of an Entrant, the relevant submission will be deemed submitted by the email account holder used to enter the Contest. Void where prohibited by law.
3. HOW TO ENTER: To enter this contest, first visit the BROTHER MOBILE APP HACKATHON website at www.BrotherHackathon.com (“Event Website”), register and attend an BROTHER MOBILE APP HACKATHON event (each an “Event”) taking place on the dates provided on the Event Website. The Event Website will contain all details around the Entry Period “(Entry Period”) and the dates of the Events. Entry application must include full and accurate contact information for Entrant (including all members of team if entering as a team) a Each entry must comply with the Submission Guidelines (defined below) and any rules set forth on the Website.
A submission may, in Sponsor’s sole and absolute discretion, be rejected if it fails to follow the technical, creative, and legal requirements disclosed on the Website and in these Official Rules. Those who do not follow all of the instructions, provide the required information in their entry form, or abide by these Official Rules or other instructions of Sponsor may be disqualified at Sponsor’s sole and absolute discretion. All entries that are late, illegible, incomplete, damaged, destroyed, forged or otherwise not in compliance with the Official Rules may be disqualified from the Contest at Sponsor’s sole and absolute discretion. Entries generated by script, macro or other automated means and entries by any means which subvert the entry process are void. All entries become the physical property of Sponsor and will not be acknowledged or returned. Assurance of delivery of entries is the sole responsibility of the Entrant. Sponsor and affiliated entities are not responsible for lost, misdirected, misplaced, stolen, tampered with, deleted, or invalid entries.
4. Timing: Entry Phase: January 15, 2019 at 9:00 a.m. EST to April 26, 2019 at 6:00 p.m. EST Judging Phase: April 27, 2019.
5. SUBMISSION GUIDELINES: In addition to the provisions set forth herein, each entry must also comply with the following guidelines or will be subject to disqualification (“Submission Guidelines”): a. Create a mobile application that is sustainable on a tablet or smartphone device. b. Create a business plan for the application. c. Present to the judges why your application would be successful. d. A portion of the coding must be done onsite at the Hackathon. e. In addition to the requirements set forth above, each entry must comply with the following: 1. The entry must be the Entrant’s original work and created solely by the Entrant. Further, the entry must not infringe the copyright, trademark, privacy, publicity, or other intellectual rights of any third party person or entity. 2. The entry must not contain any content or material that is lewd, obscene, sexually explicit, pornographic, disparaging, defamatory, libelous, obscene, violent, racist, derogatory of any ethnic, racial, gender, religious, professional or age group or otherwise inappropriate or objectionable, as determined by the Judges and/or Sponsor in their sole and absolute discretion. 3. The entry must not contain any personally identifiable information of any person other than the Entrant. Should the Entrant include personally identifiable information about him/herself in the entry, Entrant acknowledges and agrees that such information may be disclosed publicly and Entrant is solely responsible for any consequences thereof. 4. The entry must not contain any commercial content or logos of any entity other than Sponsor. 5. Entriesthat are lewd, obscene, pornographic, disparaging of the Sponsor or otherwise contain objectionable material may be disqualified in the Sponsor’s sole and unfettered discretion. 6. Entries cannot and will not promote any activity that is unsafe, hazardous, dangerous or prohibited by law. The Judges and/or Sponsor reserve the right to disqualify at any time, any entry that they determine, in theirsole and absolute discretion does not meet the requirements of the Official Rules or is inappropriate for any reason. Proof of submission does not constitute proof of receipt. 7. No third party propriety or licensed source code can be used. The app must be built to comply with being released on the Apple app store or Google Play. 8. Submissions must comply with these Official Rules and meet all specifications or requirements called for. The Entrant must have all rights, clearances, permissions, approvals and/or consents necessary for their submission. In the event that an Entrant does not have the appropriate rights, the submission may be disqualified in the Sponsor’s sole discretion. In the event of such a disqualification.
6. JUDGING CRITERIA: After the conclusion of each Event, all entries will be judged by a panel of industry experts (“Judges”) based on the following judging criteria (the “Judging Criteria”), with each Judging Criteria equally weighted:
a. IMPACT; How much impact (quality and quantity) can this project have? Does it solve a big problem or a little problem? Judging Scale: 0: Problem is non-relevant to Label or mobile printing 1: App solves a relevant problem for business or consumer, but it is hard to implement or scale and the team does not have a clear plan to move the project forward 2: App solves a relevant problem for business or consumer, and it is hard to implement or scale, but the team has a clear plan to move the project forward 3: App has a sustainable life-cycle and it is already working 4 : App has sustainable life-cycle and it is already working, utilizes a well-established open source community supported framework and has multi-platform support
b. ORIGINALITY; Is the hack more than just another generic social/mobile/local app? Does it do something entirely novel, or take a fresh approach to an old problem? Is the project new and something that hasn’t been attempted before? Is it something that isn't being addressed by the market? Judging Scale: 0: there is already an existing project accomplished the same goal/functionality 1: the new code provides a better/faster/clearer way to attack the problem than the old one 2: the new code makes something work that the old code failed to 3: the new project tackles a problem that has been overlooked/ignored in the past, or attacks a problem with a new angle / on a bigger scale / on a higher level 4: the new project attacks a new problem and provided a good solution
c. POLISH / DESIGN; Is the hack usable in its current state? Is the user experience smooth? Does everything appear to work? Is it well designed? Judging Scale: 0: not really intuitive or clear, sloppy 1: usable but it is not intuitive without clear instructions 2: usable and clear 3: very intuitive, flow of app makes sense, clear, easy to use at first glance, professional/fun
d. PRESENTATION; How well did the team communicate their project? Are they effective in telling the story of the project and why it is important? Judging Scale: 0: not really intuitive or clear on what the app does 1: usable but it is not intuitive without clear instructions 2: provided a clear statement what the app does, demonstrated the app successfully, Unclear on the value proposition 3: provided a clear statement what the app does, demonstrated the app successfully, clear vision on the value proposition. The presentation was concise and memorable. Each Entrant and all the entries are subject to validation at any time by Sponsor and/or the Judges, whose decisions are final and binding in all respects. Entrants may be asked to sign additional documentation before being declared official winners.